There are few things like basking in the warm glow of summer, starring into the face of adventure, and The Night of the Rabbit captures that feeling perfectly. From rolling hillsides, to small ponds and mysterious woodland trails; it’s all part of the charm that this game embodies, that few others can tap into. Ripped from the pages of every children’s book you fondly remember, and brought to life with its own distinct personality and charm. With beautiful, almost radiant, backgrounds that make you feel as if you are navigating a classic painting, rather than a videogame. This game is beautiful, there is no way around that. With a hand drawn, fully animated style that you would only expect from a full blown television show.
Ripped from the pages of every children’s book you fondly remember, and brought to life with its own distinct personality and charm.
The Night of the Rabbit embodies the spirit of your favorite, classic, point and click adventures. It’s less about logic puzzles, and more about embarking on great adventure. You navigate through the world of Jeremiah Hazelnut as he becomes a magician’s apprentice, in the last, fleeting, days of summer vacation. Though early on you get the impression that this world has its mysteries. There is a slightly sinister edge to this enchanting world that adds a lot of interest and depth. There are many quests you must tackle, and many interesting, distinct, and charming characters you must help along the way. From tool stealing leprechauns, to a sweet and innocent cafe owner, with a knack for ballistics, there is no shortage of original characters.
That being said, there are still a few rough edges to look out for. While developer Daedalic provides a concise inventory that allows you to find solutions to most problems fairly quick, it feels that some of the challenges are still a bit abstract. I found in many cases I would figure out how to get past an area simply by clicking on everything in the level, rather than the solution having some sort of narrative rational behind it. This can lead to a nice challenge, but also it can also allow for frustrating play, interrupting the flow of the story, that the rest of the game tells so well. Challenges could have incorporated a bit more lore, and world building to help keep the story flowing. Although, the game play at hand still provides bits of that; while having a great sense of humor. While the game boasts very traditional point and click mechanics, it also does include a Go Fish inspired card game as well. Allowing you to challenge various characters adding some variety and flavor to your experience.
I found in many cases I would figure out how to get past an area simply by clicking on everything in the level, rather than the solution having some sort of narrative rational behind it.
I found the audio as enjoyable as the visual elements of the game, and that’s quite the compliment. The score will fill your ears with a classic, yet whimsical sound embodied with a sense of movie magic. With a calming, and well executed ambiance that really allows the world to come alive. Individual sound effects also add to the experience by being exaggerated enough to fit the world, but still sound believable. The same can be said for the voice acting as well, and there is no shortage of it here. I found each actor complimented the personality of their character well, while matching the aesthetic of the greater game world. As a special added bonus, and to add to the world building, you do unlock audio books along the way. These also posses that magical, whimsical, feeling and go to show the designers poured a ton of love, time and resources into this project.