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	<title>Pixels For Breakfast</title>
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	<description>The most important meal of the day</description>
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	<itunes:summary>The most important meal of the day</itunes:summary>
	<itunes:author>Pixels For Breakfast</itunes:author>
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	<itunes:subtitle>The most important meal of the day</itunes:subtitle>
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		<title>SimCity 4.0 patch is live, amusement parks coming next week</title>
		<link>http://www.pixelsforbreakfast.net/news/simcity-4-0-patch-is-live-amusement-parks-coming-next-week/</link>
		<comments>http://www.pixelsforbreakfast.net/news/simcity-4-0-patch-is-live-amusement-parks-coming-next-week/#comments</comments>
		<pubDate>Fri, 24 May 2013 00:10:43 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3248</guid>
		<description><![CDATA[<p>Looking for a reason to revisit SimCity? Maxis has just released patch 4.0, which adds a new region, a new park, and more in-depth analysis...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/simcity-4-0-patch-is-live-amusement-parks-coming-next-week/">SimCity 4.0 patch is live, amusement parks coming next week</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Looking for a reason to revisit <i>SimCity</i>? Maxis has just released patch 4.0, which adds a new region, a new park, and more in-depth analysis of what is causing happiness in your city of pure awesome.</p>
<p>It also brings a number of bug fixes too.</p>
<p>According to EA, <i>SimCity </i>has gone on to sell 1.6 million copies, despite the complete backlash that arose from week one connectivity issues. They have also confirmed that the <i>SimCity Amusement Park Pack </i>will arrive on May 28.</p>
<p>You can read the entire patchnote by clicking on <i>Show Press Release </i>below. Sorry it says press release, we can’t change that for some reason.</p>
<div class="”pressrelease’-link"><a href="#" onclick="showhide_toggle('”pressrelease’', 3248, 'Show Press Release (348 More Words)', 'Hide Press Release (348 Less Words)'); return false;"><span id="”pressrelease’-toggle-3248">Show Press Release (348 More Words)</span></a></div><div id="”pressrelease’-content-3248" class="”pressrelease’-content" style="display: none;">
<p align="center"><strong>4.0 Patch Notes</strong></p>
<p><b>• New:</b> SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.<br />
<b>• New:</b> Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.<br />
<b>• New:</b> Your current server will now be shown in the options menu.<br />
<b>• New:</b> More detailed rollover information on buildings telling player&#8217;s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.<br />
<b>• Re-Enabled Feature:</b> Global Market prices now dynamically change during gameplay.<br />
<b>• Re-Enabled Feature:</b> Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.<br />
<b>• Re-Enabled Feature:</b> Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.<br />
<b>• Rain Clouds:</b><b> </b>Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.<br />
<b>• Fire:</b> Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.<br />
<b>• Mission updates:</b> Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city&#8217;s development.<br />
<b>• Solar Farm Great Work:</b> Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.<br />
<b>• Messaging:</b> Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.<br />
<b>• Graphics:</b> Fix for flickering low wealth buildings on NVIDIA graphics cards.<br />
<b>• Education:</b> Fix for an issue some cities experienced where commuting students did not return from a neighbor&#8217;s city. This was causing a problem where students would disappear from a city in some cases.<br />
<b>• Tuning:</b> Sims will lose a small amount of happiness if they don&#8217;t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.</div>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/simcity-4-0-patch-is-live-amusement-parks-coming-next-week/">SimCity 4.0 patch is live, amusement parks coming next week</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Don&#8217;t Starve update arrives, now you can starve in a cave</title>
		<link>http://www.pixelsforbreakfast.net/news/dont-starve-update-arrives-now-you-can-starve-in-a-cave/</link>
		<comments>http://www.pixelsforbreakfast.net/news/dont-starve-update-arrives-now-you-can-starve-in-a-cave/#comments</comments>
		<pubDate>Wed, 22 May 2013 23:00:30 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Don't Starve]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Underground Update]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3235</guid>
		<description><![CDATA[<p>Klei Entertainment has revealed a brand new trailer for the next major update to their survival adventure Don&#8217;t Starve, and boy does it look awesome. According...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/dont-starve-update-arrives-now-you-can-starve-in-a-cave/">Don&#8217;t Starve update arrives, now you can starve in a cave</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><em></em>Klei Entertainment has revealed a brand new trailer for the next major update to their survival adventure <em>Don&#8217;t Starve</em>, and boy does it look awesome.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/bqpNT1APPKI?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>According to <a href="http://www.dontstarvegame.com/blog/first-caves-update-have-arrived">Klei’s blog post</a>, players will have access to at least one cave on any survival map you played before today&#8217;s update, and it will likely house a multitude of things that want to kill you such as bats, spiders and killer rabbits. They did suggest that generating a new map is a better option, ensuring that there are more caves to explore.</p>
<p>The update also steamlines the controls for better inventory management, and fixes issues with traps springing unsuspectingly when playing as Chester and Abigail.</p>
<p>The developers do warn that this update could contain some bugs, which will be squashed in the next update. <em>Don&#8217;t Starve </em>launched last month, and Klei has vowed to keep bringing new content to this awesome adventure for at least six months.</p>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/dont-starve-update-arrives-now-you-can-starve-in-a-cave/">Don&#8217;t Starve update arrives, now you can starve in a cave</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Great Scott! Teslagrad is looking mighty fine</title>
		<link>http://www.pixelsforbreakfast.net/news/great-scott-teslagrad-is-looking-mighty-fine/</link>
		<comments>http://www.pixelsforbreakfast.net/news/great-scott-teslagrad-is-looking-mighty-fine/#comments</comments>
		<pubDate>Wed, 22 May 2013 22:45:28 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3228</guid>
		<description><![CDATA[<p>Does a puzzle platformer filled with magnets and science sound like fun? Then you should probably be paying attention to Teslagrad from Rain Games, because it features...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/great-scott-teslagrad-is-looking-mighty-fine/">Great Scott! Teslagrad is looking mighty fine</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Does a puzzle platformer filled with magnets and science sound like fun? Then you should probably be paying attention to <em>Teslagrad </em>from Rain Games, because it features all of those things and more. The developers have just released the second trailer for the upcoming game, which showcases the setting and mood of the adventure. We can say there is a strong correlation between the art style and the size of the smiles on our faces. Yeah, we know scientific words around this office.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/6NI3t2lgZf8?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><em>Teslagrad </em>has also arrived on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=144846288" target="_blank">Steam Greenlight</a>, which means you can go give it a hefty thumbs up to ensure the masses are aware of its existence. While you&#8217;re at it, you should give us a thumbs up for bringing you this awesome news.</p>
<p><em>Teslagrad </em>will be launching for PC, with Mac and Linux versions coming soon after. A non-linear magnetic puzzler could be exactly what the doctor ordered.</p>
<p><b><div class="”pressrelease”-link"><a href="#" onclick="showhide_toggle('”pressrelease”', 3228, 'Show Press Release (587 More Words)', 'Hide Press Release (587 Less Words)'); return false;"><span id="”pressrelease”-toggle-3228">Show Press Release (587 More Words)</span></a></div><div id="”pressrelease”-content-3228" class="”pressrelease”-content" style="display: none;">&lt;p align=”center”&gt;&lt;strong&gt;Teslagrad&#8217; new Mood trailer. Getting puzzled in 3, 2, 1&#8230;&lt;/strong&gt;&lt;/p&gt;</b></p>
<p>Hi PixelsForBreakfast,</p>
<p>I&#8217;m Eduardo from Rain Games, and I&#8217;m happy to introduce you our beloved puzzle sidescroller game, <b>Teslagrad</b>! Last week <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=144846288">we started a Greenlight project</a> which is going full speed ahead, and today <b>we are glad to show you a new trailer</b>. Below you can find the first official action trailer as well, in case you missed it. The game is currently on an alpha stage of development, and will be released this fall (autumn 2013) for PC. <b>Don&#8217;t hesitate to ask us for a playable build if you&#8217;d like to play the game</b>, as we are able to offer it at the time! We&#8217;re working too on both MAC &amp; Linux versions of the game, with no release date yet. This said, please enjoy the trailers!</p>
<p>Would you prefer something more vibrant? Check out the <b>action trailer.</b><br />
<a href="http://www.youtube.com/watch?v=aGhe_zEt9-E">http://www.youtube.com/watch?v=aGhe_zEt9-E</a></p>
<p><b>Teslagrad</b> is a puzzle platformer with action elements, <b>where magnetism and other electromagnetic powers are the key to go throughout the game</b>, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new habilities to <b>explore a non-linear world</b> with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.  You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.</p>
<p>- <b>Complex puzzles!</b> Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn&#8217;t so bad” to keyboard-smashing, controller-chewing frustration.<br />
- <b>Explore!</b> Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond—  Tesla Tower, as you discover and use amazing new items.<br />
- <b>Visual storytelling!</b> Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don&#8217;t see).<br />
- <b>Steampunk powered!</b> Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.<br />
- <b>Old-school boss fights!</b> Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.<br />
- <b>No disruptions!</b> That means no loading screens, no GUI, no cutscenes. Just the game and you.<br />
- <b>Mesmerizing soundtrack!</b>  Awesome mix of classical orchestra,  with a touch of Russian inspiration and a myriad of metal bit and electrical stuff.</p>
<p><b><span style="text-decoration: underline;">About us<br />
</span></b><br />
Rain AS is an Indie video game developer based in Bergen, Norway. Founded in 2010, we are a relatively young company, growing forth from a cooperative community of local artists and programmers.</p>
<p>The games we produce are small, smart, simple and elegantly designed. Being comprised of people who all enjoy many different aspects of gaming allows us to blend these different elements together until we find something that sticks, all in the name of creating an enjoyable video game experience. Everyone on our team is passionate about gaming, and strive to create games that are not only fun, but challenging.</p>
<p><b><span style="text-decoration: underline;">More info</span></b></p>
<p>Do you have any question? Want to tell us something? Please  go and reach us out, it will be our pleasure to get in touch with you!</p>
<p>Regards,<br />
Eduardo</p>
<p><b>Website: </b><a href="http://rain-games.com/">http://rain-games.com/</a><br />
<b>Facebook: </b><a href="https://www.facebook.com/Teslagrad">https://www.facebook.com/Teslagrad</a>  <b><br />
Youtube: </b><a href="http://www.youtube.com/user/RainGamesChannel">http://www.youtube.com/user/RainGamesChannel</a><br />
<b>Greenlight:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=144846288">http://steamcommunity.com/sharedfiles/filedetails/?id=144846288</a><br />
<b>Forum:</b> <a href="http://teslagrad.com/forum/index.php">http://teslagrad.com/forum/index.php</a><br />
<b>Twitter: </b><a href="https://twitter.com/rain_games">https://twitter.com/rain_games</a></div></p>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/great-scott-teslagrad-is-looking-mighty-fine/">Great Scott! Teslagrad is looking mighty fine</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>The Fox and the Badger? Shelter gameplay goes on the hunt</title>
		<link>http://www.pixelsforbreakfast.net/news/the-fox-and-the-badger-shelter-gameplay-goes-on-the-hunt/</link>
		<comments>http://www.pixelsforbreakfast.net/news/the-fox-and-the-badger-shelter-gameplay-goes-on-the-hunt/#comments</comments>
		<pubDate>Wed, 22 May 2013 22:23:11 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Might and Delight]]></category>
		<category><![CDATA[Shelter]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3220</guid>
		<description><![CDATA[<p>When Might and Delight announced that they were following up their adorable platformer Pid, with some kind of natural badger simulator called Shelter, I thought they were...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/the-fox-and-the-badger-shelter-gameplay-goes-on-the-hunt/">The Fox and the Badger? Shelter gameplay goes on the hunt</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>When Might and Delight announced that they were following up their adorable platformer <em>Pid</em>, with some kind of natural badger simulator called <em>Shelter</em>, I thought they were going crazy. What was this insane concept? Why such a departure from their previous outing? What do badgers even do all day? Well it seems the developers have heard my questions loud and clear, because overnight they released a gameplay trailer which shows us what the game is all about.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/G82_ddJWzSY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>My first question is can badgers really take down foxes? That&#8217;s pretty badarse if they can! Putting that aside, I&#8217;m certainly watching <em>Shelter </em>with a very keen eye. It&#8217;s perhaps one of the more interesting concepts that has come across our news desk in quite some time.</p>
<p><em>Shelter </em>is releasing for PC sometime later this year.</p>
<p><b><div class="”pressrelease”-link"><a href="#" onclick="showhide_toggle('”pressrelease”', 3220, 'Show Press Release (327 More Words)', 'Hide Press Release (327 Less Words)'); return false;"><span id="”pressrelease”-toggle-3220">Show Press Release (327 More Words)</span></a></div><div id="”pressrelease”-content-3220" class="”pressrelease”-content" style="display: none;">&lt;p align=”center”&gt;&lt;strong&gt;MIGHT AND DELIGHT PRESENTS Shelter EARLY GAMEPLAY FOOTAGE&lt;/strong&gt;&lt;/p&gt;</b></p>
<p>Digitally Delivered Adventure Game From an Acclaimed Team brings you Close to Nature</p>
<p><b>STOCKHOLM, Sweden &#8211; May 22, 2013</b> &#8211; Might and Delight, the brains behind last years retro styled platformer Pid, are ready to reveal more details of their new game project Shelter, which is shaping up to be something really special. Today they are delighted to release some early gameplay footage for you to see.</p>
<p>“We have been dying to show a lot more of Shelter and couldn’t keep things under wraps anymore. It’s still a game very much under development, but we’re thrilled to finally show some gameplay footage”, says Andreas Wangler, lead level and game designer, Might and Delight.</p>
<p>The trailer will showcase key game play elements such as the hunt for food that is the most important aspect of life out in the wild for the badger mother and her cubs. The more they eat, the more they grow and the more active they become.</p>
<p>“Food isn’t everything though”  Andreas continues. “We also wanted to show you some of the dangers you’ll encounter where the mother must work to shelter her cubs from the perils of the wild.”</p>
<p>The game is scheduled for release on PC and Mac in 2013 with music once again provided by Retro Family.</p>
<p>More info:<br />
<a href="http://www.shelterthegame.com" target="_blank">www.shelterthegame.com</a><br />
<a href="http://www.facebook.com/shelter2013" target="_blank">http://www.facebook.com/shelter2013</a></p>
<p>We are also on Steam Greenlight:<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=139295005" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=139295005</a></p>
<p><b>About Might and Delight</b></p>
<p>‘Might and Delight’ was formed in early 2010. Prior to releasing their first game Pid last year, the core team garnered experience working on various high profile titles such as Mirror’s Edge, Battlefield, Just Cause 2 and Killzone as well as most notably on Capcom’s “Bionic Commando: Rearmed”.</p>
<p>Might and Delight have an established foundation that enables the team to create innovative games with a strong focus on value, entertainment and integrity. Might and Delight consists of both industry-veterans and indie developers with a shared ambition to place playfulness and innovative ideas over established norms.</p>
<p>To learn more about the company, visit:<br />
<a href="http://www.mightanddelight.com" target="_blank">http://www.mightanddelight.com</a><br />
<a href="http://www.facebook.com/mightanddelight" target="_blank">http://www.facebook.com/mightanddelight</a><br />
<b><br />
Might and Delight</b>, <a href="mailto:press@mightanddelight.com" target="_blank">press@mightanddelight.com</a>.</div></p>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/the-fox-and-the-badger-shelter-gameplay-goes-on-the-hunt/">The Fox and the Badger? Shelter gameplay goes on the hunt</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Element4l Review &#8211; A Wondrous Adventure</title>
		<link>http://www.pixelsforbreakfast.net/reviews/element4l-review-a-wondrous-adventure/</link>
		<comments>http://www.pixelsforbreakfast.net/reviews/element4l-review-a-wondrous-adventure/#comments</comments>
		<pubDate>Wed, 22 May 2013 11:56:33 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Element4l]]></category>
		<category><![CDATA[I-Illusions]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3209</guid>
		<description><![CDATA[<p>Every now and then a game comes along that captures your imagination. Your heart is skipping with excitement as the fragments of code are somehow...</p><p>The post <a href="http://www.pixelsforbreakfast.net/reviews/element4l-review-a-wondrous-adventure/">Element4l Review &#8211; A Wondrous Adventure</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Every now and then a game comes along that captures your imagination. Your heart is skipping with excitement as the fragments of code are somehow translated into a playable experience that makes it impossible to stop smiling.</p>
<p><em>Element4l </em>is that game.</p>
<p>From the opening menu the player is introduced to the magical and natural world of <em>Element4l</em>. Made from stark backgrounds with minimalistic art design and warm tones, the game puts players in control of the four elements as they race through the environments. It’s something we’ve seen done a million times before, but it’s the movement mechanics and gorgeous setting that makes <em>Element4l </em>truly stand out from the crowd.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/fuqf3BBbUgQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><strong><em>TL:DR? Check out our 1:30 video reivew!</em></strong></p>
<p>Using nothing but the arrow keys, players can instantly switch between air, ice, rock and fire to move through the environments. You will need to learn how to master these changes at a blistering pace, because <em>Element4l </em>will throw a number of challenges your way in each and every level. Air floats, fire propels you forward, ice will slide and rock slows you down and smashes through weak paths. What’s the catch? Air and fire will explode upon impact with the environment, while ice will melt in the presence of lava.  Using each element in quick succession, while navigating the environments is a challenging prospect, yet the sense of reward upon completion of a tricky section is amazing.</p>
<p>You can’t change between elements too quickly however. A power bar that surrounds your character will drain each time you switch between an element, the only way to recharge is to simply wait. This is when strategy comes in; turning into ice costs no resources so perhaps a double air jump and then a quick fire will send you flying and you can coast for a while as an ice cube. It’s hard to explain, but after just a few moments this seemingly complex system becomes second nature.</p>
<p><em>Element4l </em>features sixteen perfectly crafted levels, each one outfitted with a perfect difficulty curve that challenges your skills. Upon completion, the player is awarded a bronze, silver or gold flag, determined by how many elements were lost (deaths), how many hidden soul sparks you discovered in that level, and your overall completion time. I-Illusions are also appealing to the growing speed running community within <i>Element4l</i>, offering a race mode which is kitted out with leaderboards and completed with online ghost data. This alone will bring you back time and time again, and the developer has promised free DLC is coming in the near future.</p>
<p>While the gameplay is challenging and excitingly fresh, the visuals and audio are the true standouts with <em>Element4l</em>. Imagine <em>LIMBO </em>as a colourful walk through a magical forest and you should have an image of just how beautiful this game truly is. Dark shadows and deep shades of green, brown, red and gold are shining through in almost every screen, with detailed backgrounds and a friendly avatar that players can bond with.</p>
<p>The soundtrack is simply outstanding. Provided entirely by Australian outfit Mind Tree, sweeping echoes of xylophones, glockenspiels, deep bass and electro beats sound as if they are coming out of the environments themselves. This sounds like the score of a Hollywood movie more than a game, and that’s saying something.</p>
<h3>THE FINAL VERDICT</h3>
<p><em>Element4l </em>is perhaps the most important game I have played this year. It embodies the spirit of every warm summer’s day you have ever spent at the water’s edge. It feels like a bike ride through an abandoned forest, where nothing but mystery and adventure await you at every turn. It encapsulates the spirit every cubby house you have ever built. It reminded me of the reason why I became a gamer in the first place. If you are only going to check out one indie game this year, I think I can safely say we&#8217;ve already found it.</p>
<p><em>Element4l</em> is truly something special.</p>
<p><a href="http://www.pixelsforbreakfast.net/wp-content/uploads/2013/05/score.jpg"><img class="aligncenter size-full wp-image-3210" alt="element4lgame" src="http://www.pixelsforbreakfast.net/wp-content/uploads/2013/05/score.jpg" width="470" height="260" /></a></p>
<p>&nbsp;</p>
<p><strong>Written by Stephen Heller</strong></p>
<p><em>You can buy Element4l from their official <a href="http://store.steampowered.com/app/235820/?snr=1__4__105" target="_blank">Steam page</a> when it launches in the 24th of May. Alternatively, you could try and win yourself a copy in our <a href="http://www.pixelsforbreakfast.net/competitions/free-game-fridays-element4l/" target="_blank">Free Game Fridays initiative</a>.</em></p>
<p>The post <a href="http://www.pixelsforbreakfast.net/reviews/element4l-review-a-wondrous-adventure/">Element4l Review &#8211; A Wondrous Adventure</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>The Xbox One: In Brief</title>
		<link>http://www.pixelsforbreakfast.net/news/the-xbox-one-in-brief/</link>
		<comments>http://www.pixelsforbreakfast.net/news/the-xbox-one-in-brief/#comments</comments>
		<pubDate>Tue, 21 May 2013 23:11:34 +0000</pubDate>
		<dc:creator>Mark Isaacson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Forza 5]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3204</guid>
		<description><![CDATA[<p>Earlier this morning Australia time, Microsoft finally revealed its next generation. Entitled the Xbox One, the presentation focused largely on what the console can do...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/the-xbox-one-in-brief/">The Xbox One: In Brief</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Earlier this morning Australia time, Microsoft finally revealed its next generation. Entitled the Xbox One, the presentation focused largely on what the console can do but in terms of hardware specs, kinect functionality and more. But to boil it all down to a few very important and specific dot points, here&#8217;s the only list you need to read:</p>
<p>* The name &#8211; Xbox One came out of the blue. The largest bet leading up to the reveal was Xbox Infinity which, upon reflection, would have made more sense. I can see where Microsoft is headed with the brand, but will fans and new users follow?</p>
<p>* The look &#8211; There&#8217;s a bit of chat amongst the world wide web that considers the new look a step backwards, looking more like an 80&#8242;s console than a modern re-design. The controller, though, looks mighty fine by all accounts. Hopefully it&#8217;ll feel comfortable and weighty enough in the hands. And yes, in-built battery packs.</p>
<p>* No Backwards Compatibility &#8211; Say farewell to your old Halo and Gears friends, folks. Your old discs won&#8217;t mean a thing to the new console, until Microsoft consider some kind of download only feature perhaps.</p>
<p>* Full Kinect Requirements &#8211; The Kinect sensor has been designed to fully control your Xbox One, therefore it&#8217;s a requirement. You can&#8217;t live without it, so you&#8217;d better make some extra space on your TV shelf.</p>
<p>* 8 new IP&#8217;s, 15 new 1st party games &#8211; Only two were shown off last night, Forza Motorsport 5 and Remedy&#8217;s new baby, Quantum Break. Both looked seemingly impressive, but it has to be said that no-one on stage mentioned whether either videos shown were in-game or FMV. The 7 other new IP&#8217;s and 13 other 1st party games were no-where to be seen at this stage, so expect E3 to shed some more light on this one.</p>
<p>* EA Sports on-board &#8211; EA showed off its new engine and some sports personalities chatted. What&#8217;s important, we got our first glimpse of EA&#8217;s exclusive UFC title and the return of NBA Live (finally).</p>
<p>* Xbox On &#8211; Much of the one hour presentation showed off the new Kinect voice commands. Though a neat little piece of tech, was it really necessary to spend so long saying and repeating commands over and over, as if we&#8217;d never heard voice commands before? Also, Windows 8 has had a substantial influence over the new Xbox OS. Remains to be seen how effective it will be.</p>
<p>* Fake fans &#8211; Many tweets over the hour referenced what appeared to be a set of XBox crew cheering on the presentation, where as the journalists who took up most of the crowd barely piped up the entire time. Make of that what you will.</p>
<p>* Halo TV &#8211; One Steven Spielberg made a cameo appearance to introduce a new project, a live action Halo TV series which will debut on the console at a later date. Would it have been better to show off Halo 5 instead?</p>
<p>There&#8217;s more info trickling in, such as you don&#8217;t have to be online all the time, EA and Ubisoft confirming 3rd party support at launch, 8GB of ram and a few hands on reports from the show floor, but what do you think? Let us know in the comments below and share your thoughts on the Xbox One so far. Personally, it&#8217;s too soon to tell, but the hype machine will be in full force.</p>
<p>On a side note, Sony&#8217;s share market price rose this morning.</p>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/the-xbox-one-in-brief/">The Xbox One: In Brief</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>KRUNCH Review &#8211; Masochistic and Proud Of It</title>
		<link>http://www.pixelsforbreakfast.net/reviews/krunch-review-masochistic-and-proud-of-it/</link>
		<comments>http://www.pixelsforbreakfast.net/reviews/krunch-review-masochistic-and-proud-of-it/#comments</comments>
		<pubDate>Tue, 21 May 2013 12:35:39 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[KRUNCH]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3173</guid>
		<description><![CDATA[<p>Games like The Binding of Isaac, Dark Souls and Contra deserve their own special place in hell. These games have their own diabolical way of...</p><p>The post <a href="http://www.pixelsforbreakfast.net/reviews/krunch-review-masochistic-and-proud-of-it/">KRUNCH Review &#8211; Masochistic and Proud Of It</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Games like<em> The Binding of Isaac</em>, <em>Dark Souls</em> and <em>Contra</em> deserve their own special place in hell. These games have their own diabolical way of decimating gamers, tearing the very fabric of why we play in the first place &#8211; to win. The upside to these abominations is that when you finally complete the gauntlet, there is a true sense of accomplishment that is often hard to rival from other games.</p>
<p><em>KRUNCH</em> belongs in that place in hell.</p>
<p>Taking reference from hardcore 80&#8242;s arcade games, <em>KRUNCH </em>puts you in control of a floating orb as you dash through over one hundred courses to the finish line. A speed runner&#8217;s delight, the fact that the game has next to no story is rudimentary; you don&#8217;t play <em>KRUNCH </em>to enjoy yourself, you play it to challenge every gaming fibre in your body.</p>
<p><span style="color: #3399ff; font-size: large;">“It take a special individual to find the value in <em>KRUNCH</em>, the same kind of individual who has to find all the warp zones in <em>Super Meat Boy</em>, or has to finish <i>Dark Souls </i>with a level one character.”</span></p>
<p>Everything can, and will kill you at a moment&#8217;s notice, and it doesn&#8217;t help that you don&#8217;t have any real defence against the danger facing you at every turn. You have two options at your disposal, movement and boost. It&#8217;s worth mentioning that using your boost will drain your life force, and at times you will have no choice but to use it to pass a fast-moving enemy. It becomes a testy balancing act as you navigate a perilous environment, avoiding swarms of enemies and attempting to reach the end of the course before your energy runs out.</p>
<p>Oh, I forgot to mention that your life force acts as a countdown timer for each level, slowly depleting with each and every second. That&#8217;s how masochistic <em>KRUNCH </em>is.</p>
<p>If that wasn&#8217;t enough, your floating orb controls like an ice cube sliding down a slippery slope during a blizzard. That isn&#8217;t a design fault however, that&#8217;s how <em>KRUNCH </em>is supposed to feel. You are a floating orb after all, so learning to balance your movement, the slight drag that comes with it, and the added speed boost becomes a challenge in itself.</p>
<p>There are a few checkpoint scattered throughout the game, each one arriving during the intermission between the four worlds. A constant timer will keep track of how well you are doing, almost mocking you every time you need to replay a stage. If you&#8217;re clocking in at 96 minutes for a run through like I did, you&#8217;ll soon see you have a long way to go to even make a dent in the leaderboards.</p>
<p>Chances are, if you made it to the end, you will. <em>KRUNCH </em>stays with you, long after the blood, sweat and tears have been shed. You can&#8217;t wait to go through the gauntlet just one more time.</p>
<p><iframe src="http://player.vimeo.com/video/54100382" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/54100382">KRUNCH Launch Trailer (2012)</a> from <a href="http://vimeo.com/legrudgerugged">LeGrudge &amp; Rugged</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>That&#8217;s not to say the game isn&#8217;t without annoyances. While the level design is spot on for the most part, the teleportation tubes can often feel cheap. These tubes will have you entering one end and turning up somewhere else, the problem being that you will still be moving in the same direction you entered in, which will often result in a cheap death. It&#8217;s not a huge issue, but it can cause some frustration during the heat of the moment.</p>
<p>The boss battles are few and far between, and while they don&#8217;t change up the fundamentals of the game, they are an interesting distraction. On the whole, <em>KRUNCH </em>offers some really smart level design that fits the game&#8217;s objectives perfectly.</p>
<p>I can take or leave the art style; the monotone pixelation is a stark reminder of how games looked back during the era <em>KRUNCH </em>is playing homage to. The soundtrack on the other hand is phenomenal, and well worth a purchase alongside the game. Crafter by Disasterpeace (<em>Fez) </em>and DirkRugged, the <em>KRUNCH </em>soundtrack is a swirling amalgamation of chiptune prowess and industrial growl. Rounded out but perfect sound effects, provided by Jodan Fehr, who worked on <em>Super Meat Boy, Hotline Miami and Donkey Kong Country Returns</em><em>, KRUNCH </em>provides grade A stuff for your ear holes!</p>
<h3>THE FINAL VERDICT</h3>
<p>It take a special individual to find the value in <em>KRUNCH</em>, the same kind of individual who has to find all the warp zones in <em>Super Meat Boy</em>, has to finish <i>Dark Souls </i>with a level one character, or if you just enjoy a retro hardcore challenge which harkens back to all those coins you spent in your local arcade. With fantastic music, a short but welcome stay on your screen, and leaderboards for speed runners, <em>KRUNCH </em>not only fits a niche that is often overlooked, it excels in almost every way.</p>
<p><a href="http://www.pixelsforbreakfast.net/wp-content/uploads/2013/05/krunchscore.jpg"><img class="aligncenter size-full wp-image-3198" alt="krunchscore" src="http://www.pixelsforbreakfast.net/wp-content/uploads/2013/05/krunchscore.jpg" width="470" height="260" /></a></p>
<p><strong>Written by Stephen Heller</strong></p>
<p><em><strong></strong>You can purchase KRUNCH directly from the developers, DRM-free for $9.99. We recommend you purchase the game and soundtrack collection for $13.99. You can purchase either version from <a href="http://krunchgame.com/" target="_blank">this link</a>.</em></p>
<p>The post <a href="http://www.pixelsforbreakfast.net/reviews/krunch-review-masochistic-and-proud-of-it/">KRUNCH Review &#8211; Masochistic and Proud Of It</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Batman: Arkham Origins gets a new trailer, Deathstroke is playable</title>
		<link>http://www.pixelsforbreakfast.net/news/batman-arkham-origins-gets-a-new-trailer-deathstroke-is-playable/</link>
		<comments>http://www.pixelsforbreakfast.net/news/batman-arkham-origins-gets-a-new-trailer-deathstroke-is-playable/#comments</comments>
		<pubDate>Tue, 21 May 2013 01:52:25 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Batman: Arkham Origins]]></category>
		<category><![CDATA[Warner Bros]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3190</guid>
		<description><![CDATA[<p>Another week, another Batman: Arkham Origins trailer arrives. A little longer than that debut teaser, old Bats still manages to get us excited, despite showing...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/batman-arkham-origins-gets-a-new-trailer-deathstroke-is-playable/">Batman: Arkham Origins gets a new trailer, Deathstroke is playable</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Another week, another <i>Batman: Arkham Origins </i>trailer arrives. A little longer than that debut teaser, old Bats still manages to get us excited, despite showing us no gameplay whatsoever.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/B1Xpqcb4ILM?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>However, Warner Bros. Interactive Entertainment has confirmed that Deathstroke, the main antagonist of the game, will be a playable character in the challenge mode for <i>Batman: Arkham Origins</i>. He’ll be packing his own moves and weapons, and will also receive two additional challenge maps.</p>
<p>Yet only those playing on the Xbox 360, PlayStation 3 and PC will get the pleasure. No mention of the Wii U when it comes to the bonus pre-order DLC.</p>
<p><i>Batman: Arkham Origins </i>will be arriving worldwide on October 25, 2013.</p>
<div class="”pressrelease”-link"><a href="#" onclick="showhide_toggle('”pressrelease”', 3190, 'Show Press Release (258 More Words)', 'Hide Press Release (258 Less Words)'); return false;"><span id="”pressrelease”-toggle-3190">Show Press Release (258 More Words)</span></a></div><div id="”pressrelease”-content-3190" class="”pressrelease”-content" style="display: none;">&lt;p align=”center”&gt;&lt;strong&gt;Batman: Arkham Origins Official Trailer Released and Playable Deathstroke Pre-Order Program Confirmed &lt;/strong&gt;&lt;/p&gt;<br />
Today, Warner Bros. Interactive Entertainment and DC Entertainment confirmed that Deathstroke will be a fully playable character in the challenge mode for <b><i>Batman: Arkham Origins™</i></b>.  Fans who pre-order the game for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system or Windows PC will receive exclusive early access to the Deathstroke pack.</p>
<p>Deathstroke will come complete with his own unique weapons and special moves, and will be playable in all challenge maps in the game, as well as two additional challenge maps that will be included with the pack.  The pack will also contain two alternate Deathstroke character skins.</p>
<p>Developed by WB Games Montréal, <b><i>Batman: Arkham Origins </i></b>features an expanded Gotham City and introduces an original prequel storyline set several years before the events of <i>Batman: Arkham Asylum </i>and <i>Batman: Arkham City</i>.  Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.</p>
<p><b><i>Batman: Arkham Origins </i></b>is the next installment in the blockbuster <i>Batman: Arkham</i> videogame franchise and will be available for the Xbox 360®, PS3™, the Wii U™ system, and Windows PC.  The game will release worldwide Oct. 25, 2013 along with <b><i>Batman: Arkham Origins Blackgate™</i></b> for Nintendo 3DS™ handheld system and PlayStation®Vita handheld entertainment system.</div>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/batman-arkham-origins-gets-a-new-trailer-deathstroke-is-playable/">Batman: Arkham Origins gets a new trailer, Deathstroke is playable</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Free Game Fridays &#8211; Element4l</title>
		<link>http://www.pixelsforbreakfast.net/competitions/free-game-fridays-element4l/</link>
		<comments>http://www.pixelsforbreakfast.net/competitions/free-game-fridays-element4l/#comments</comments>
		<pubDate>Tue, 21 May 2013 01:05:41 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Element4l]]></category>
		<category><![CDATA[Free Game Fridays]]></category>
		<category><![CDATA[I-Illusions]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3187</guid>
		<description><![CDATA[<p>Element4l is a special game. When I previewed it last year, I said “It embodies the spirit of every warm summer’s day you have ever...</p><p>The post <a href="http://www.pixelsforbreakfast.net/competitions/free-game-fridays-element4l/">Free Game Fridays &#8211; Element4l</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><i>Element4l </i>is a special game. When I <a href="http://www.pixelsforbreakfast.net/features/element4l-element4ry-platformer/">previewed it</a> last year, I said “<i>It embodies the spirit of every warm summer’s day you have ever spent at the water’s edge.</i>” I also said it was an “<i>unmissable experience</i>”. After playing through our review copy, my initial thoughts still hold true.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/kYd45hHj7y0?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>So we decided that we wanted to share the magic of <i>Element4l </i>with our readers! We have two copies of this magical platformer to give away, which runs on PC and Mac.</p>
<p>So to win a copy you simply need to:</p>
<ul>
<li>Visit and Like our <a href="https://www.facebook.com/PixelsForBreakfast">Facebook page</a>.</li>
<li>Tell us which of these elements you would like to be and why – Air, Ice, Fire or Rock</li>
<li>Bonus points if you actually make us laugh</li>
</ul>
<p>Winners will be announced late Friday afternoon (Australian time) so get in quickly folks!</p>
<p>The post <a href="http://www.pixelsforbreakfast.net/competitions/free-game-fridays-element4l/">Free Game Fridays &#8211; Element4l</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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		<title>Satellite Reign is the Syndicate reboot you have been waiting for</title>
		<link>http://www.pixelsforbreakfast.net/news/satellite-reign-is-the-syndicate-reboot-you-have-been-waiting-for/</link>
		<comments>http://www.pixelsforbreakfast.net/news/satellite-reign-is-the-syndicate-reboot-you-have-been-waiting-for/#comments</comments>
		<pubDate>Tue, 21 May 2013 00:44:49 +0000</pubDate>
		<dc:creator>Stephen Heller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Satellite Reign]]></category>
		<category><![CDATA[Syndicate]]></category>

		<guid isPermaLink="false">http://www.pixelsforbreakfast.net/?p=3182</guid>
		<description><![CDATA[<p>Oh Kickstarter, why must you constantly steal all my money? The latest project to capture my attention is called Satellite Reign, and according to this...</p><p>The post <a href="http://www.pixelsforbreakfast.net/news/satellite-reign-is-the-syndicate-reboot-you-have-been-waiting-for/">Satellite Reign is the Syndicate reboot you have been waiting for</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Oh Kickstarter, why must you constantly steal all my money? The latest project to capture my attention is called <i>Satellite Reign</i>, and according to this cyberpunktastic teaser trailer, could be the <i>Syndicate </i>reboot that every sane gamer wanted.</p>
<p><iframe width="470" height="264" src="http://www.youtube.com/embed/89yVacb30cY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Judging from what little information we can gather, someone who worked on the 1996 Bullfrog classic is at the helm of <i>Satellite Reign</i>, and an <a href="http://www.satellitereign.com/">official website</a> features a countdown timer. What happens in 35 days? We’re guessing a super awesome <i>Satellite Reign </i>Kickstarter will launch. That, or the corporations are going to take down the internet.</p>
<p>As long as my Steam library will still function, I’m okay with either option.</p>
<p>The post <a href="http://www.pixelsforbreakfast.net/news/satellite-reign-is-the-syndicate-reboot-you-have-been-waiting-for/">Satellite Reign is the Syndicate reboot you have been waiting for</a> appeared first on <a href="http://www.pixelsforbreakfast.net">Pixels For Breakfast</a>.</p>]]></content:encoded>
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