
Indie Release Dispatch
Mice, Reality TV, and Saving the Ocean
More games to deal with mice than I was expecting in this week's new indie releases
Indie Release Dispatch
More games to deal with mice than I was expecting in this week's new indie releases
Reviews
The Invincible is a passable walking sim that has some heady themes that it never really lets you examine too closely.
Indie Release Dispatch
Here's your Indie Release Dispatch for November 10, 2023. Written and hosted by Steve Heller Hello everyone! This week has been fraught with massive proejcts at the day job. So unfortunately there will be no podcast in the post this week. I will be recording that and releasing it tomorrow,
Indie Release Dispatch
This week we recommend turn-based cultural exploration game Thirsty Suitors, a calming Fish Game, and some other great indies.
Indie Release Dispatch
This week we recommend the Nintendo Switch launch of Dave the Diver, grimdark tactics RPG Beast, Scene Investigators, and more deckbuilding games
Reviews
Every moment in El Paso, Elsewhere is arresting. From Savage’s smokey monologue opening the game to the sun-drenched ending seven hours later, this was the entirety of my being for a weekend and still lingers long after those final credits rolled.
Indie Release Dispatch
This week on Indie Release Dispatch we talk about the long-awaited monochromatic roguelike World of Horror, and other indie games out this week.
Great indie game recommendations delivered straight to you weekly.
Fans of almost any of the card-based deckbuilder roguelikes of the past few years would conceivably have a great time in Beneath Oresa.
Gunbrella is a fun action platformer that had incredible movement, and some unique combat ideas.
Written by John P. This is a pretty personal piece about my life, it feels kinda weird to share really. I’ve been processing emotions about friends and family passing lately, and I like to write in a journal about my feelings, but for once I felt like talking about
Resident Evil 4 remake could have been a treacherous path, but Capcom has nothing but utmost respect for their games.
Written by Blue The first word that came to mind when I booted up Wildfrost was “charm”. It is a charming game, with charming visuals, and charming atmosphere. Less obliquely, Wildfrost is one of those games that knows exactly what kind of experience it wants to provide. Even from the
Written by Rinoa Carmichael Redemption Reapers borrows a lot from the Fire Emblem brand of tactical RPGs. This makes sense given Masayuki Horikawa has been working on Fire Emblem from Tracia 776 (1999) until 2015’s Fates. Redemption Reapers however discard one of the most notable things about Fire Emblem
Written by Rinoa Carmichael So I made a post about managing a backlog, setting a plan, and how that might help you work through it. Big talk for sure. But… am I following my own advice? So as some sort of self-reflection, I decided that delivering monthly backlog updates could
Written by Rinoa Carmichael I, like many terminally online gamers, have what we in the biz call “too many games.” Before I get into this piece, I want to make one thing clear. There isn’t anything wrong with having a lot of games. I never want a backlog that’
Written by Rinoa Carmichael First you draw a circle, then you dot the eyes, add a great big smile, and presto, it’s Kirby! I have spent a lot of time in my life teaching people fighting games. I love fighting games. Watching people learn to play games you love
For the past month I have been diving deep into The Cycle: Frontier, a game that is equally punishing as it is rewarding to those who can handle it’s mix of PvPvE. It was an instant slam dunk for me, taking all the systems that I love from HUNT:
Written by Chaise Graham When I first purchased Escape from Tarkov back in 2018, little did I know that it would end up being my all-time favorite game. I’ve spent over 4,000 hours in the brutal factories, forests, and streets of Tarkov, which means that I’ve seen
Written by Steve Heller When I think of cards in video games, I immediately imagine two distinct types of games. There’s the collectible competitive games like Legends of Runeterra, Magic the Gathering: Arena, and Hearthstone, then there’s the indie deckbuilder roguelikes ala Slay the Spire, Griftlands, or Fights